The interview I did with Wired UK on the background and methodology to FoolishPeople's first film project is now online.
"I think this way of working with your audience puts the ownership of the experience of the story back in the rightful hands of the people who love and support your work. Working this way means we can remain 100 percent committed to the unique nature of the project."
Those who contribute will be rewarded with a "subscription of experiences" -- packs of clues, DVDs and tickets which will be sent out to contributors prior to the Strange Factories tour next year. Games are also a major influence on Strange Factories -- Harrigan says fans are "able to get special experiences, in the same way that someone who orders a copy of a game such as Arkham City early would be rewarded access to special characters, skins and maps." Similarly, the immersive storytelling Strange Factories recreates has been created with a modern gaming audience in mind, allowing them the same autonomy over the plot as found in games LA Noire and Portal.
Thank you to Alice Vincent and everyone at Wired UK.