Art on the Inside, Blood on the Outside

  • FoolishPeople create Weaponised Art, Ritual Theatre and Film, to raise a numinous experience within the witness by unifying Hermetica, Gnosticism and the Esoteric.

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johnharrigan

Technology

March 18, 2008

Untitled Mars

Taking a cue from the space industry, Jay Scheib's latest work pits hard Science against Philip K. Dick as interplanetary speculation runs amok, the indigenous population gets screwed, and a strange "anomalous" kid seems to hold all the answers. Developed at MIT with a team of Mars researchers and anthropologists, a mission to colonize the Red Planet is revving up for 2017. Imagining what might happen once we get there, Scheib drops seven performers into a simulated Martian society. Can't make ends meet on Earth? Consider a one-way ticket to Mars!

Link Via Futurismic

June 28, 2007

Into the Meat

I have become a centrifugal meat based machine, I have very much enjoyed deleteing my non work based profiles on Myspace, Facebook etc, etc, etc.  You can find me here. At johnharrigan.net and in the flesh.

The future exists in the muscles of the face that smiles before you.  

April 01, 2007

Esozone

Fly_tabloid

March 07, 2007

Terra Incognita - Line up announced

Line up, line up...

January 29, 2007

From our friends at Tactical Magic

Ucsc

January 19, 2007

Esozone

362249923_ba9f9acaaa_o1

January 17, 2007

Open source gets European boost

The European Commission has added its voice to the debate about the use of open source software.
A report funded by the Commission concludes that the software could offer considerable savings to organisations with little effect on their business.

January 13, 2007

ipod vs Doom

January 11, 2007

Probe studies 'extreme physics'

A pioneering US space agency spacecraft is set to launch on a mission to explore the most energetic phenomena in the Universe.

The Gamma-ray Large Area Space Telescope (Glast) has been described as an "extreme physics" laboratory.

As its name suggests, Glast will detect the emissions of gamma rays in space. Gamma rays are the most energetic form of radiation known to science.

Other targets for Glast include pulsars - rotating neutron stars which emit radio waves - as well as the remnants of exploded stars, and galaxy clusters.

October 30, 2006

OCCULTERATI #1... "Foolish Persons"

John Harrigan and Nick Pell discuss situationist threatre, esotechnology, and enochian magicks.

Duration :: 00:32:56

Hosts :: Brenden Simpson, Wu
Release: Monday, October 30, 2006



And completely off topic...............

OT The Soundtrack!!!



OCCULT TALK Original Soundtrack Recording, Vol. 1

Running Time :: 35:09


September 26, 2006

Esozone: FP in 07

Esozone

September 19, 2006

You are being watched...

STREET LOUTS TAMED BY CCTV

Big Brother-style talking CCTV cameras which bark orders at louts could be on the way to our streets after a successful pilot scheme in the North of England.

The technology allows CCTV control room operators who spot misbehaviour to embarrass wrongdoers by announcing: “You are being watched” or even caution them of police action.

September 09, 2006

Toilet Graffiti

Toilet

September 03, 2006

Google negates dont be evil maxim

Google developing eavesdropping software that uses your PC microphone to listen to your TV in the background, then places relevant ads on your PC.

August 04, 2006

Virus program incurs church wrath

Vicars in the UK are up in arms after parts of a program they use to organise church services were branded spyware. Many users of the Visual Liturgy software rendered the program useless after deleting a file wrongly identified as spyware.


July 14, 2006

Guerrilla Zoo

FoolishPeople have been invited to headline the performance space at Guerrilla Zoo on the 19th of August.

Guerilla Zoo provide an alternative art space, showcasing pro and new comer artists, performers, musicians, sub-cultures, live guerrilla music, subversions, art activists, film makers, dancers, designers DJs, VJs, poets, punks, underground shops, publishers and record labels plus many others...in a unique context.

FP will unveil the Manifesto for Weaponised Art at Guerrilla Zoo.

More information as soon as the G-Zoo website goes live.

July 05, 2006

Google Checkout Prohibits Occult Goods

It's no surprise that Google wanted a piece of PayPal's pie and launched the long-awaited Google Checkout last week.

Sell anything you want, says the 'plex... but no drugs, no booze and no stolen material. But what's this in the Terms & Conditions? Users are also prohibited from using Checkout to sell Occult goods (that's "materials, goods or paraphernalia for use in satanic, sacrificial, or related practices" to you and me).

No word yet on how much commission PayPal makes from sales of inverted crosses and ouija boards, but we're glad the Goobot is looking out for us.

Thanks to Jen for this one.

June 26, 2006

The Singularity: Gravity Wave Experiement Online

One of the great scientific experiments of our age is now fully underway.

A German/UK team has put the giant GEO 600 gravitational wave detector in a continuous observational mode. The Hanover lab is trying to detect the ripples created in the fabric of space-time that sweep out from merging black holes or exploding stars.

Success would confirm fundamental physical theories and open a new window on the Universe, enabling scientists to probe the moment of creation itself.

"The basis of this science formed the storyline to FP's 02 project The Singularity"

June 25, 2006

Rape X

RapeX-HyperFiction? or real world product? You decide.

Img_1897

 

RAPEXTM is a new product that was developed to empower women to defend themselves against rapists. RAPEXTM is a device used by women to prevent rape and to identify the rapist. The RAPEXTM prototype was launched on 31 August 2005, at Kleinmond, Cape Province, South Africa.

The RAPEXTM Team is in the process of compiling a tender document in order to source the most suitable investors/manufacturers/distributors globally. Interested parties can forward their contact details to the following address: info@rapestop.net.

Market research results for the South African market will be shared with interested parties to enable them to assess their local market potential. The RAPEXTM Team will communicate the progress in establishing a global distribution network through this website.

April 07, 2006

Sane or Inane?

“Most so-called ‘mad’ people suffer from the inability to see that the majority of lunatics are dangerous, and that everyday life is a game whose rules we must know, understand and play as if we believed in them.”

Encyclopaedia Psychedelica

Life really is like a game…Cheated by some, played cunningly by others, and misunderstood in its complications that can cheat you.

It seems to be a natural instinct for some players to battle with their realities, and some are perpetually trying to reach a higher level in life and defeat further bosses. They never seem to be content with their achievements because they can see other players ahead of them, conquering higher lands, and they get hungry for the same fruits. Perhaps the most insane thing is the other half of the population, who do have the gnawing in their stomachs, but haven’t the drive and determination to go out and harvest their food: they just want it handed to them on the plate, already cut up into easily digestible pieces. It is this laziness which sucks them into a life within which they drift along aimlessly, with opportunities and ambitions floating alongside them, teasing them with their presence, yet tantalisingly always out of reach. And there are of course those walking dead, the robots who concentrate on the sole notions of carrying out mundane tasks in monotonous routines so much that they miss life happening. Is this ignorance bliss, or just boring?

A lot of players in this game of life might consider all of us at FP to be crazy; but the simple fact is that we’re not content with ‘playing pretending’ in a deceiving world. We are the sane ones, as foolish as that sounds! The difference is we play by distorted rules that make sense; we question, challenge and defy the set parameters of society, and we think…something which seems to be becoming an endangered species in this declining world. We purely want to paint the truth with our art, help players open their eyes so they can see the Achilles Heel of the level bosses, decipher the real rules for themselves, and just simply think. We want you to see the mystical beauties of our world, see into the heart of darkness and experience the exquisite pains and wounded magnificence that makes life live and breathe.

So, the next time some-one calls you a lunatic, (or is it just me they call that?!)

think about whose really sane, and who’s just inane in these magickal games that we play.

October 31, 2005

Happy Halloween from Psychic Niagra

Happy Halloween
Rehearsal's are going well, Treadwell's already had a wealth of fresh and beautiful energy to tap into.

The Magickal current to this working is deep and fast. It feels like I'm in a impervious Magickal barrel heading towards a psychic niagra fall's. Only this water pours upwards towards Heaven.

Still having issues with Broadband at FP HQ, so expect sporadic broadcasts from us over the coming week or so until the launch date for Cycle I of Dark Nights of the Soul at the Horse Hospital on the 12/11/05

The intranet is the new TV, switch off your computer. The intranet is fast becoming a new opiate for the masses.

The revolution will not be streamed.

August 07, 2005

'Thoughts read' via brain scans

Scientists say they have been able to monitor people's thoughts via scans of their brains.

Teams at University College London and University of California in LA could tell what images people were looking at or what sounds they were listening to.

The US team say their study proves brain scans do relate to brain cell electrical activity.

The UK team say such research might help paralysed people communicate, using a "thought-reading" computer.


(Maybe I'm a complete paranoid but this just makes me worry about the future thought Police applications this could be applied to.)

June 23, 2005

Robots all over the shop

Robo_1

"Japanese alarm company Sohgo Security Services Co. demonstrates the company's newly developed security robot 'Guardrobo D1' in Tokyo June 23, 2005. The 1,088 millimeters high and 90 kilogramme weight robot, which patrols in a building with detecting ability for a human body, water leakage and fire, is equipped with a fire extinguishing system. The robot will be introduced into their security system within a year, the company officials said." Photo by Issei Kato - Reuters

Read more here...

June 12, 2005

The Magical Father of American Rocketry.

Parsons2

Jack Parsons was one Hell of a guy, and not just because he might have been the Antichrist.

He was an acolyte of Aleister Crowley, an employee of Howard Hughes, a victim of L. Ron Hubbard, and an enthusiastic phone buddy to Wernher Von Braun. He was an only child, his adulterous dad booted by his angry mom. In seeking father figures and brotherhood, he became a vital link in two mighty chains in human history: rocketry and ritual magic. His science was built on intuition, and his magic on experiment.

Though obscured by wild rumor and sinister presumptions, Parsons’ reputation has survived, clandestinely, among devotees of rockets and of magic. Those passions are united, notes Parsons’ new biographer George Pendle (a science writer for the London Times), by their “rebellions against the very limits of human existence.”

Find the full article at Reason Online.

May 25, 2005

Next iTunes to support podcasts

Apple says the next version of its iTunes music management program will give people a way to find and subscribe to podcasts, MP3 audio files online.

Podcasts are downloadable "radio shows" that can be created and listened to by anyone with the right equipment.

Listeners subscribe to shows for free, the latest of which is sent automatically to digital music players.

Free programs have been built to do this already, but now Apple says iTunes will have this function built in.

May 14, 2005

Gamers to rule their own virtual worlds

Multiplayer online games could be made more robust and immersive by using peer-to-peer (P2P) networking to let players store part of a virtual universe on their own computer.

Researchers say blending P2P networking - best known for letting people find and share music and video files online - with online gaming could make virtual worlds more stable and, eventually, more expandable.

Massive multiplayer online role-playing games, or MMORPGs, provide users with a complex virtual world in which to interact and act out adventures with others. Popular titles in the genre include World of Warcraft, Everquest II and Final Fantasy XI.

But existing games require users to connect to a centralised server owned and maintained by the company behind the game. Although this makes a game easier to control and maintain, it also provides a single point of failure and can complicate expanding it for large numbers of player.

Now researchers at France Telecom have built a simple role-playing game that works without the need for any centralised server. The project, called Solipsis, lets users interact within a virtual space hosted collectively on their own computers.

May 11, 2005

Do it, do it now!

I hereby state that I will set a daily limit on the amount of time I spend on the computer.  This area of my life has been swamping the other areas and I ain't been feeling too good as a result I reckons.  (Tonight's blog entry was scribbled on paper then typed up as part of the new regime.  Lots of scrap paper at my gaff...)

I also hereby state that I will switch my phone off when I am busy and leave it on silent at night (them cheeky vibrations will eventually wake me up if someone desperately needs to get hold of me...).  I don't want to be contactable 24hrs a day and if I'm busy/at work I'd rather not know someone has tried to contact me instead of worrying that I've got a message I can't reply to straight away/worrying that I've taken time out from something that I really ought to be getting on with...

I am not about to become an anti-social hermit, I just need to rebalance.  I'm feeling a bit drained and feeling as though I'm losing myself so something had to be done.  End of day 1 and I'm feeling more positive already!  Even played my guitar for a bit to celebrate/enjoy my new found freedom...

Plan of action courtesy of my friend the Universe :)

May 08, 2005

Q4U

Shot0008

The New England Institute of Art features Interactive Media Designer Feng Mengbo of Beijing, China. Step into “Q4U”, Mengbo’s interactive game based on Quake III Arena™ (Id Software, Inc. 1999). Q4U is shown with three computers and three projectors. It is an interactive, internet connected installation where the artist is the antagonist.

In addition to Mengbo’s Q4U, NEiA students and faculty offer several interactive experiences for the viewers exploration including:

"Kod" - Interested in the expressive and communicative potential of the traditionally silent and purely computational material in digital code, NEiA faculty member Kate Nazemi isolates unique letter in code, analayzes their sounds of speech and discoveres "kod" - the language of code reconfigured as phonetic poetry. The user turns a device which controls the flow rate of poetry (both projected and heard).

"You are Here" - Students and faculty of the Interactive Audio course (programming audio with Flash)under the direction of NEiA faculty member Michelle Yaiser, create a cyberworld of aural interactivity. The user has a unique experience every time s/he enters. Using "Making Things" input devices the user controls the sounds and images.

"Whoo" - NEiA Faculty member Julia Griffey creates an interactive, animated physical exhibit about barn owls. The user learns about the owls by jumping, touching or stepping in different ways on an interactive mat.

April 22-May 8, Mon-Thur 8:30am-8pm, Fri 8:30am-5pm, Sat 9am-3pm.

More details at Boston Cyber Arts Festival

May 01, 2005

Sex Android

A German inventor claims to have created the world's most sophisticated robot sex doll.

The sex androids developed by aircraft mechanic Michael Harriman from Nuremberg have 'hearts' that beat harder during sex.

They also breathe harder and have internal heaters to raise the body temperature - but their feet stay cold "just like in real life", according to Harriman.

He said: "They are almost impossible to distinguish from the real thing, but I am still developing improvements and I will only be happy when what I have is better than the real thing."

The dolls sold under the Andy brand name are on offer for £4,000 each for the basic model, with extra charges for adaptations like extra large breasts.

Underneath the silicon skin, developed for use in medical surgery, is an electronic heart that beats faster during sex.

The model can also be made to move by remote control, wiggling her hips under the bedclothes and making other suggestive movements - all at the touch of a button.

Harriman said his design was an improvement on the popular 'real dolls' sold in the USA.

April 22, 2005

Just say no! Emails are worse than drugs

Workers' IQs are damaged more by the bombardment of emails, texts and phone calls than they would be by marijuana, says a report.  The constant interruptions from electronic communications were said to reduce productivity and leave people tired and lethargic.  Trying to respond to all these messages and carry out normal work took its toll on workers.

In 80 clinical trials, psychiatrist Dr Glenn Wilson, from King's College London University, monitored the IQ of workers throughout the day.  He found the IQ of those who tried to juggle messages and work fell by 10 points - the equivalent to missing a whole night's sleep.  This is considerably more than the four point fall detected after smoking marijuana.

Dr Wilson said: "This is a very real and widespread phenomenon.  We have found that this obsession with looking at messages, if unchecked, will damage a worker's performance by reducing their mental sharpness."

David Smith, from Hewlett Packard which commissioned the research, said: "The research suggests that we are in danger of being caught up in a 24-hour 'always on' society."

Already caught up in that methinks.  Are they worried about productivity or the workers or both I wonder?  Clinical tests involving people smoking marijuana -  I don't smoke meself but I can imagine people would want to sign up for those perhaps?  Wonder if they've tested the IQ of people who have been out all night, are bombarded by texts and emails etc the next day then nip out for a quick sly one?  That might cancel any kind of drop in IQ out...?

Found via Yahoooooooooooo!

April 19, 2005

That's the puppy

Before last week I had never had the luxury of a phone that did anything more than txt, enable me to make and receive phonecalls and play a few games.  Don't get me wrong, I had become very attatched to my phone as one seems to do.  My needs are simple and it did everything I needed it to with no fuss and bother.  I am in fact very sad to be currently in the process of heartlessly stripping it of all its useful information... 

Eeriefacesmall_6However, I instantly warmed to my new fancy phone after it enabled me to photograph this on the way home from work on Saturday:

When I see what looks like an eerie face unwittingly scratched from the paintwork on the side of an advertising board in future, I shall rest safe in the knowledge that I can capture it and share it with the world.

Now aren't you pleased?! :P

March 25, 2005

Desperate British TV viewers turn to crime

Britain has emerged as the world's biggest market for downloading pirated TV, driven by tech-savvy fans who are unwilling to wait for popular U.S. shows such as "Desperate Housewives."

Britain's status as a TV downloading hotspot, revealed in a study by UK technology consultancy Envisional on Thursday, could pose problems for UK broadcaster BSkyB, which is counting on high-profile U.S. shows such as "24" to draw new subscribers to its satellite TV service.

According to Envisional, Britain accounts for about one-fifth of TV downloads through file-sharing networks such as BitTorrent and eDonkey, more than any other country, followed by Australia and the United States. "Because there's such a demand for U.S. TV, the UK is going to be the main downloader," said Envisional research consultant David Price.

Popular U.S. television shows such as "The West Wing," "The Sopranos" and "Friends" usually air in Britain months after they are broadcast stateside. For impatient fans, the Internet offers bootleg, advertisement-free programs that can be downloaded in a few hours over a high-speed connection.

Episodes of the espionage drama "24" show up on the popular file-trading network BitTorrent within minutes after they air in the U.S., according to Envisional, and a typical episode is downloaded by about 100,000 users. The company said that "24" is the most pirated show online, with "The Simpsons," "The OC" and a host of sci-fi programs including "Stargate SG-1" and "Enterprise" also popular.

March 19, 2005

Go Comics Teams With Tokyopop To Bring Manga To Mobiles

In an exclusive arrangement, TOKYOPOP and GoComics have launched three original properties for wireless use.  Princess Ai, @Large and ShutterBox are now available to mobile operators and their subscribers.

Manga graphic novels are a Japanese comic phenomena that has quickly become the fastest growing segment of North American book retail sales. "Everything is manga these days," says GoComics CEO Chris Pizey. "Book stores' comic book shelves are dominated by this style of art. It's tremendously exciting to be working with TOKYOPOP to bring the hottest graphic trend in the world to mobile phone users."

Manga graphic novels appeal to the new generation of young adults - men and women both - increasingly influenced by international culture, by mixing traditional action with elegant stories about human relationships.  "Princess Ai is the #1 selling manga hit comic that appeals to women 16-25. @Large has a following of men 18-30 and ShutterBox is favored by women 13 to 20.

These are great demographics for mobile phone users."  "We are delighted to work with GoComics in bringing our popular manga titles to the small screen." says Kathryn Klingler, Director of Licensing for TOKYOPOP.

March 13, 2005

maybe your scream will be heard after all...?

The time has finally come to unleash your musings and random thoughts upon the universe:

www.talktoaliens.com

For just $3.99 a minute you can make a phonecall that will be routed through a transmitter and sent into outerspace via a dish in Connecticut, US. The service is run by a group of engineers, the Civilian Space Exploration Team, that launched the first civilian rocket into space on 17 May 2004.

Eric Knight, president of the company, says that a large radio receiver situated on a distant planet might be large enough for an alien civilisation to receive the calls. The company is not aiming its antenna at specific stars with the potential to harbour life. Rather, they have opted to track across the Milky Way galaxy to cover a host of nearby stars.

(Christopher Rose at Rutgers University in New Jersey, US, has studied the energy efficiency of beaming radio signals to outer space. He calculated an estimate that, at best, the signal from the phone calls could only be properly received about two light years away. The nearest star to our solar system is about four light years away...)

Humans have been broadcasting radio waves for the better part of a century. "Anything you want to broadcast - that's fine," says Fred Walter, an astronomer at Stony Brook University, New York, US. "If you want to do it, you're not hurting anybody. It's just adding to the noise and the clutter." The company is not monitoring the phone calls to space but, on its website, people are asked to be "good Earth Ambassadors". Knight adds: "I think people should use common sense and judgment, too."

Since the alien hotline was turned on, talktoaliens.com has fielded hundreds of calls, averaging about three minutes each. The company is also working on a way to send people's emails, digital photos and videos into the void.

Found at: newscientist.com

March 06, 2005

Download Episode One Of Battlestar Galactica

New_battlestar_galactica_1

 

The SciFi channel has made the first Battlestar Galactica episode available as a free download.

 

This shows the Sci/Fi channel is not afraid of using creative ways to sell it products. Well done Sci/Fi Channel.

Found Via the glorious ollapodrida.

March 04, 2005

Mind Control

The remarkable thing about Nagle is not that he plays skillfully; it's that he can play at all. Nagle is a C4 quadriplegic, paralyzed from the neck down in a stabbing three years ago. He pilots a motorized wheelchair by blowing into a sip-and-puff tube, his pale hands strapped to the armrests. He's playing Pong with his thoughts alone.

A bundle of wires as thick as a coaxial cable runs from a connector in Nagle's scalp to a refrigerator-sized cart of electronic gear. Inside his brain, a tiny array of microelectrodes picks up the cacophony of his neural activity; processors recognize the patterns associated with arm motions and translate them into signals that control the Pong paddle, draw with a cursor, operate a TV, and open email.

Found at Wired.

Big Belly

Bigbelly

New York City and trash have a long history. Branching out in their waste management solutions, the city is trying a new trash can that uses solar power to detect when it is full and automatically compacts the garbage inside. BigBelly automatically compacts trash, reducing collection burden and litter

Found At Gizmodo.

February 27, 2005

UK pioneers digital film network

The world's first digital cinema network will be established in the UK over the next 18 months. The UK Film Council has awarded a contract worth £11.5m to Arts Alliance Digital Cinema (AADC), who will set up the network of up to 250 screens.

AADC will oversee the selection of cinemas across the UK which will use the digital equipment. High definition projectors and computer servers will be installed to show mainly British and specialist films. Most cinemas currently have mechanical projectors but the new network will see up to 250 screens in up to 150 cinemas fitted with digital projectors capable of displaying high definition images.

The new network will double the world's total of digital screens.

Cinemas will be given the film on a portable hard drive and they will then copy the content to a computer server. Each film is about 100 gigabytes and has been compressed from an original one terabyte-size file.

Fiona Deans, associate director of AADC, said the compression was visually lossless so no picture degradation will occur.

The film will all be encrypted to prevent piracy and each cinema will have an individual key which will unlock the movie.

"People will see the picture quality is a bit clearer with no scratches. "The picture will look exactly the same as when the print was first made - there is no degradation in quality over time."

The key benefit of the digital network will be an increase in the distribution and screening of British films, documentaries and foreign language films.

"Access to specialised film is currently restricted across the UK," said Pete Buckingham, head of Distribution and Exhibition at the UK Film Council. "Although a genuine variety of films is available in central London and a few other metropolitan areas, the choice for many outside these areas remains limited, and the Digital Screen Network will improve access for audiences across the UK,"

Digital prints costs less than a traditional 35mm print - giving distributors more flexibility in how they screen films, said Ms Deans.

"It can cost up to £1,500 to make a copy of a print for specialist films. "In the digital world you can make prints for considerably less than that. "Distributors can then send out prints to more cinemas and prints can stay in cinemas for much longer."

The UK digital network will be the first to employ 2k projectors - which are capable of showing films at resolutions of 2048 * 1080 pixels. A separate competitive process to determine which cinemas will receive the digital screening technology will conclude in May.

The sheer cost of traditional prints means that some cinemas need to show them twice a day in order to recoup costs.

"Some films need word of mouth and time to build momentum - they don't need to be shown twice a day," explained Ms Deans. "A cinema will often book a 35mm print in for two weeks - even if the film is a roaring success they cannot hold on to the print because it will have to go to another cinema. "With digital prints, every cinema will have its own copy."

February 08, 2005

My eyes... my eyes...

Yesterday I finally allowed myself to buy a DVD player.

Yes I know(!) but you have to understand that I'm a 'hold your horses and wait until the price becomes reasonable' person, satisfied to be a bit behind when it comes to the latest useful piece of popular technology, satisfied to have a lower spec model, as long as it works properly, looks fairly pretty, and does all the things I need it to do - secretly knowing they'll put most of the good features on to the lower spec models eventually (hehe...). I also hope that the less I pay for something, the less worried I'll be if my purchase is lost/gets broken/nicked etc. Oh so sensible and restrained me... in this area at least.

Anyway, it was about bloody time that I got round to buying one, so I now have a little box that plays any kind of disc that I can think of with ease (apart from ones from other regions, but I'm on the case with that...) and it only set me back £24.99. Couldn't believe the cheapness!! Ah, my happy wallet.

No more humbly borrowing other people's DVD players on occasion for me - oh no! Instead, in the comfort of my own room I shall hurl myself headlong into the task of tackling the ever growing list of films I want to watch, whensoever I feel the urge.

Ahhhhhhh....

:)

(Lucky I got on with some Wet Shards drawing yesterday before I bought it.)

Looks like the freeview set top boxes are getting mightily cheap, so I think one of those contraptions might be next on my list...

July 22, 2004

Better late than never at all...

I'd like to thank John for the glowing praise (I'm blushing), and he and everyone else here at FoolishPeople for this wonderful opportunity to help out with the Ruined Steel project. I've been exceptionally quiet online regarding my own views about Transhumanism, if not cryptically vague when I've taken the rare moment to publicly speak up about anything. It stems mostly from fear. Fear of seeming too 'out there'. Fear of being misunderstood, misread, misquoted, and overall...wrong. I've come to the realisation that being wrong is impossible in speculation. If you're 'wrong', in the end it either means you weren't inspiring, not read by the right people, or technology hasn't yet met with your estimation. Maybe, just maybe, you want to be wrong on purpose, like George Orwell. Unfortunately, he was too damned spot-on for his own good. For our own good. Then there's Phil Dick. All these years of being an underdog science fiction author, and now we've bred two generations of mutants who actually get Phil Dick and are molding surreality to their own approximation of his writing. Aleister Crowley should be so lucky. If only they had our Internet when they were alive.

Immortality. It's a key element in the periodic table of Transhumanism. The Internet can be seen as a limited means of reaching this goal, yet the alchemy required to turn it into virtual gold lies in the occulted regions of Artificial Intelligence (AI). Dumping your brain onto the Internet in textual form, you're fashioning a crude personality construct. How accurate or tailored this online persona is to that which exists as flesh and bone, is up to you, the creator. Long after you're dead and gone, if not sooner, your LiveJournal emoting, political screeds, MeFi and /. posts... even your drunken party pictures may lie dormant in a digital archive, awaiting the day it's ultimately devoured by a growing AI that's coming to grips with its own existence. The world's leading governments and corporations may already have virtual personality constructs for some of you, awaiting the day when computers are inexpensive and powerful enough to model each and every person from birth to death, in an attempt to simulate reality in the achievement of elusive (inter)National Security objectives. In the charge to preserve the perceived systems of existence, our random and unpredictable humanity may be destroyed. This form of Transhumanism is an inevitable conclusion of sufficiently funded bureaucratic paranoia. It's up to free-thinking individuals to ensure the system remains full of exploitable holes. What fun is immortality if you're stuck in someone else's idea of Heaven?

July 20, 2004

Chris Joseph

I have pleasure in announcing that Chris Joseph founder of Sauceruney.com joins the FoolishPeople Blog from tomorrow.

Chris is a very clever and sharp guy. Anything he writes is required reading as far as I'm concerned. We really are very lucky to have him on the FoolishPeople Frequency.

Chris will focus on all things technologically esoteric with a strong slant towards Transhumanism.

Chris joining FP will free me up to concentrate on other matters.

The FoolishPeople Blog will be changing its web addresses from foolishpeople.typepad.com to foolishpeople.com from tomorrow. So make a note.

July 19, 2004

Apple's fourth-generation iPod

Apple's fourth-generation iPod will sport a slimmer case and longer battery life.

Apple Computer has created a fourth-generation iPod that offers a slimmer case, click-wheel navigation and significantly improved battery life.

According to Newsweek magazine, the two new models will offer greater capacity for the same price as the current lineup. A 20GB iPod will sell for $299 (£160), while the top-of-the-line 40GB model will retail for $399. Currently, Apple sells a 15GB version for $299, a 20GB version for $399 and a 40GB model for $499.

Newsweek did not say when the new iPods would be available, and an Apple representative was not available for comment. The new iPods were not featured on Apple's Web site on Sunday morning.

The details were revealed as part of a cover story on the iPod and its impact. The cover shows Apple chief executive Steve Jobs holding one of the new, still-white models. In January 2002, the new iMac was featured on the cover of Time.
http://uk.news.yahoo.com/040719/152/eyac7.html

The battery in the new iPod is said to offer 12 hours of battery life, up from an 8-hour rating for the current models. According to Newsweek, the jump comes from better power-management features, rather than a higher-capacity battery. The click-wheel interface is similar to the one Apple introduced in January with its iPod mini.

There are also software advances, including the ability to listen to audio books at a faster or slower rate, as well as ways to create and edit more than one playlist from the iPod itself. Previously, only one playlist could be made and songs could be added, but not removed.

The iPod has been a boon to Apple's sales and profits, with the company now selling roughly as many iPods as Mac computers.

The new models represent the fourth generation of the portable players. The first 5GB iPod debuted in October 2001, selling for $399 and featuring a mechanical wheel that spun to navigate through a library of songs. The iPod has kept its basic design since, though the wheel has become touch-sensitive, rather than mechanical, and the device has also slimmed down from its original size.

Meanwhile, competitors including Sony and Dell have introduced new hard-drive-based models, though none has yet to approach the iPod in terms of market share or as a cultural icon.

July 14, 2004

The Sleep Pod